Flaws in Medical Coding Can Kill
Baltimore Sun (06/30/08) P. 1A; Rockoff, Jonathan D.
Microprocessors are increasingly being used in a variety of medical
devices, and potential software errors in those devices are becoming a
growing concern. Poor design and manufacturing, the traditional causes for
device malfunction, are being replaced by erroneous computer code, and the
impact of faulty code is becoming increasingly dangerous as automation
technology enables doctors and nurses to spend less time monitoring
machines. "The world of technology is allowing us to do things we never
thought possible, and it's largely a great advance," says Larry G. Kessler,
director of the Food and Drug Administration's (FDA) Office of Science and
Engineering Laboratories. "Where it gets to be scary is, we used to have
more human intervention. With software doing more now, we need to have a
lower tolerance for mistakes." Manufacturers test and inspect their
products' software before putting the devices on the market, but they have
been slow to follow the FDA's example of adopting new forensic technology
because it is costly and still evolving. Consequently, the FDA is
gathering evidence to show software companies the value of forensic
testing. Finding a deadly flaw in medical software source code is an
extremely complicated process, and computer scientists say traditional
software checks are not good enough to find every mistake. The FDA's
forensic software unit was launched in 2004, and now includes about 10
mathematicians, computer scientists, and a physicist. In 2006, after
talking with computer scientists at North Carolina State University, the
unit began using static analysis to uncover code errors. Static analyzers
are also being used automakers, Microsoft, and other federal agencies.
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Group Suggests an Exchange to Trade Internet
Capacity
New York Times (06/30/08) P. C5; Pfanner, Eric
International Telecommunication Union secretary general Hamadoun Toure
wants to create a digital exchange in which telephone networks, mobile
operators, satellite providers, and other telecommunications companies
would trade capacity on their systems. Network operators struggling with
bottlenecks could buy extra capacity to ensure the phone networks, wireless
networks, the Internet, and other communications run smoothly. Companies
with excess capacity could sell bandwidth, limiting unprofitable downtime.
Toure says applying a marketplace solution to the allocation of bandwidth
could improve efficiency and reduce prices, and could even help expand
telecommunication networks to less connected areas such as Africa. Such a
telecommunications marketplace was previously proposed by Enron, which may
be why Toure and his aides quickly cautioned that the idea is nothing more
than a dream for now and may never be realized. Instead, Toure says he is
focusing on a more modest plan, which still may be a step toward the
marketplace, that would create a real-time database detailing the flow of
traffic on the world's major communication networks. Toure says the
database could play an essential role in helping networks manage capacity
and plan new investments, and help experts prepare for the possibility of
"brownouts," which some experts predict could start occurring in the next
three to five years unless telecommunications operators significantly
improve their infrastructure investments.
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UW-Stout Student Makes Music Through Art and
Technology
Dunn County News (Wis.) (06/27/08)
ACM's SIGGRAPH 2008 will display the work of Derek Olson, an art student
at the University of Wisconsin-Stout who has created a multi-touch screen
that enables users to interact with simple elements on the screen and make
music. Olson's project, "Transient MultiTouch Interface," won second place
in the physical installation category of SIGGRAPH's Space Time Interactive
Competition. Olson created the unusual touch screen for a capstone course
in multimedia design. He researched interface technologies, such as the
technologies found in the Apple iPhone and Microsoft Surface, for a project
that combined his knowledge and interest in musical performance and theory,
computer programming, and electronics. "I wanted to create something that
anyone could use and interact with to create and learn about music," Olson
says. SIGGRAPH takes place Aug. 11-15, 2008, in Los Angeles.
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The Greening of HPC
HPC Wire (06/26/08) Feldman, Michael
Mounting IT power consumption and pressure on data centers to accommodate
bigger systems is driving increased emphasis on "green" supercomputing,
which was the topic of one of the final panel sessions at the recent
International Supercomputing Conference. High performance computing
veteran John Gustafson said that a modern HPC system's computational
components consume only a very small portion of the total power, and that
industry should concentrate on the energy efficiency of data communication
and measure power consumption based on bytes per second per watt instead of
floating point calculations. He argued that the goal of green computing is
to squeeze more performance out of a fixed operating budget rather than
lowering energy consumption or reducing the carbon footprint. In Japan,
green computing is essentially required by law due to the country's
adoption of the Kyoto Treaty, and Satoshi Matsuoka at the Tokyo Institute
of Technology said the upgrade path of the TSUBAME supercomputer calls for
a 10-fold gain in performance over the next two years without increasing
power consumption. Matsuoka also said the government of Japan is
initiating a five-year project in ultra-low-power HPC that will investigate
multicore processors, accelerators, next-generation memory technology,
advanced networks, improved cooling technology, facility enhancement, zero
emission power sources, and low-power algorithms in an effort to devise
basic technologies that will facilitate a 1,000-fold boost in energy
efficiency over the next 10 years. Dr. Franz-Josef Pfreundt at
Fraunhofer-ITWM said the entire computing infrastructure's efficiency must
be considered in order to achieve optimization of power use, and suggested
that power consumption would draw more attention from buyers if the
system's energy budget and its acquisition cost were integrated within the
system procurement. Berkeley Lab's John Shalf said minimizing the power
consumed for the amount of work executed is the objective of green
computing, and this goal is the driver of embedded computing.
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More Effective Code Generation in Sight for
Industry
University of Southampton (ECS) (06/26/08) Lewis, Joyce
A researcher at the University of Southampton backed by a grant from the
Engineering and Physical Sciences Research Council will spend the next
three years developing a domain-specific code generator that will improve
software code generation. Software developers use code generation to
translate more sophisticated models into code, but they often need to
modify the code generator or the generated code. The output code tends to
differ from the exact requirements of the user and needs customization as a
result. The project would make automatically generating code customization
more reliable. "It's about making the code generator more flexible without
having to go into the inner guts of the machine," says Bernd Fischer of the
School of Electronics and Computer Science. "Users in safety-critical
application domains such as automotive and avionics systems will
particularly benefit from the assurance support we can provide for
customizations," Fischer says.
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Coming Soon: A Laptop in Your Pocket
Computerworld (06/25/08) Machlis, Sharon
Modern laptops may soon be replaced by smaller, more useful devices such
as the smart phone. Current trends for low-power chips, such as those used
in devices such as cell phones and iPods, indicate that we will likely see
eight times the CPU power in handheld devices by 2010, says former Sun
Microsystems distinguished engineer Adrian Cockcroft. Cockcroft envisions
an always-on device that wirelessly and seamlessly connects to a car when
driving, a desktop monitor and keyboard when working, and to projection
systems and portable displays when giving a presentation. Such powerful
and capable handheld devices could lead to what Cockcroft calls
computer-assisted telepathy, or a permanent connection to alternate worlds
such as Second Life, as well as "lifesharing," which would create a network
of permanently connected friends and family. Cockcroft says lifesharing is
the next logical step from the behaviors of today's youth. Older users
less interested in frictionless communication would be able to used the
constantly connected device to remind themselves of forgotten names at
social gatherings and other tasks. Cockcroft says the underlying
technology driving such advancements is the increasing robustness of
low-power chips and devices, which is allowing handhelds to advance faster
than laptops. For example, laptop memory doubles every two years, while
pocket devices double in memory annually. Cockcroft predicts that by the
end of the year smart phones will have double the CPU power and RAM of
current state-of-the-art handheld devices such as the iPhone.
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Smart Camera Keeps an Eye on Rare Penguins
New Scientist (06/28/08) Barras, Colin
University of Bristol researchers Tilo Burghardt and Peter Barham have
developed an automated remote-camera solution for studying African penguins
in the wild. The camera identifies individual penguins by analyzing the
unique black markings on their chests. The system is currently being
tested on the 20,000 African penguins on Robben Island, South Africa. The
camera is hidden at ground level on a path the penguins use everyday to
reach the sea. Footage is sent to a computer that identifies individual
penguins by analyzing the back spots on their chests. If a penguin is not
completely visible, the system abandons the identification efforts, but
when the chest is in full view the software creates a 2D map of the black
plumage spots and compares it with images in its database. If a match is
found the penguin can be identified, and if no match is found a new map is
added to the database. The software can compensate for the way the spots
change as a bird breathes and moves. Burghardt says the identification
rate is now 98 percent accurate with very few false positives. He says the
camera system could be used to track the overall population by recording
every penguin that uses the path at least once over the course of a month,
as well as the behavior of individual penguins.
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Software to Students: 'I Feel Your Pain'
eSchool News (06/26/08) Carter, Dennis
University of Massachusetts researchers are working on a program that can
determine whether students are bored, frustrated, or interested and
motivated during computer-based exercises. The researchers recently
received a $890,419 grant from the National Center for Education Research
to advance technology that uses sensors to detect student emotions.
University of Massachusetts at Amherst research scientist Ivon M. Arroyo
says the new system enables teachers to see how their students are doing
and what their weakest areas are. Computer-based tutors developed by UMass
researchers and colleagues at Arizona State University help teach algebra
and geometry to high school students, but eventually the tutors will be
available for every subject. The tutor uses sensors in a student's seat,
the computer mouse, and on the student's wrist to detect arousal through
skin conductance, a common stress response measurement. Conductance gives
researchers a clear picture of the subject's nervous-system activity, and
cameras are used to detect facial expressions. Beverly Woolf, a computer
science researcher who has been developing tutoring programs for more than
20 years, says the ability to monitor students' emotional reactions to
class work could be invaluable for teachers, as a frustrated student is
less likely to understand a day's lesson. "Emotion and cognitive functions
are strongly correlated," Woolf says. "Sensors allow the computer to
identify students who pay attention and those too tired or bored to
learn."
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Managing Fisheries With Semantic Technologies
ICT Results (06/25/08)
A semantic software development toolkit designed by the European
Union-funded Networked Ontologies (NeOn) project could help the United
Nations Food and Agricultural Organisation improve its management of the
world's fisheries. The NeOn project is creating an industrial-strength
development toolkit for semantic applications. Semantic technology enable
computers to understand information through advanced descriptions, or
ontologies. Ontologies define the concepts and relationships used to
describe and represent a domain of knowledge and specifies standard
conceptual vocabularies used to exchange data among network systems. The
NeOn project is creating a development environment that other efforts can
use to quickly and easily create their own semantic applications. The FAO
fisheries are being used to test the NeOn platform technology by using the
development environment tools to create over-fishing alert systems to
improve the management of the world's fisheries. Data from FAO fisheries
is stored in hundreds of databases, distributed across the world, that use
different formats and software platforms. "The databases are currently a
bit like silos, isolated from each other," says FAO's Johannes Keizer.
"NeOn will help to develop a system where the analyst enters a query, and
the computer finds relevant information from all the databases." The NeOn
team is creating a toolkit and an overall semantic application methodology
to allow users to link ontologies together across a network.
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Software's Dirty Little Secret
Scientific American (06/17/08) Greenemeier, Larry
The writing of software is critical to the operation of today's gadgetry,
but no one manual guiding how software should be written currently exists.
IBM fellow Grady Booch says there needs to be a codified approach to
writing software, warning that "if I don't have a sense of the
architecture, and I keep piling on code, it becomes a fetid mess." Booch
says the Web sports some design "flaws" such as poor separation between its
presentation and its semantic layers, which must be allowed to change
independently. Another flaw he cites is the Web's underlying TCP/IP
protocol, which was never created to support streaming video. Booch calls
for the provision of a consistent software writing methodology that runs on
different systems and under different circumstances that considers various
factors, such as whether the software is running on a single machine with
multiple processors or on a cluster of single-processor machines; whether
all of the software source code goes into a single file on the computer or
is broken down and executed as multiple scripts; and the manner in which
the software will define and employ the different data it encounters.
Booch notes that academia has lagged behind business in terms of software
innovation, and he suggests that young programmers should be trained
through a tutorial such as "Alice," a 3D software writing program designed
to make it easy to create an animation for relating a narrative, playing an
interactive game, or producing a video to share on the Web.
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Eye Movements Could Replace Tactile Electronics
Controls
Associated Press (06/26/08) Kageyama, Yuri
NTT DoCoMo's cell phone of the future will be based on inconspicuous
wearable technology, says executive research engineer Masaaki Fukumoto.
For NTT DoCoMo, he says that means designing a cell phone that is shaped
like a ring about the size of a ping-pong ball, and produces sound when the
wearer sticks her finger in her ear. The cell phone would be adapted to
download music, play video games, shop online, receive email, and read bar
codes to get product information. The company has a wristwatch that will
enable the wearer to control consumer electronics such as a DVD player
remotely by tapping their thumb and forefinger together. NTT DoCoMo has
also designed headphones that enable the wearer to turn up the volume on a
portable music player by rolling their eyes.
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Computer Games to Be Played by Anyone, Anytime,
Anywhere
Goldsmiths University (06/26/2008)
Researchers at Goldsmiths, University of London, are studying video gaming
as a leisure activity, and how people play online computer games. The
research is part of a larger effort to make video games available to
anyone, anywhere, anytime, and on any device. The goal is to make gaming
more convenient for players, even if that means enabling set-top boxes,
mobile phones, and other consumer electronics devices to serve as
easy-to-use gaming platforms. People would be able to play video games
without having to sit in front of a computer or buy a console. Expanding
video game entertainment delivery is expected to encourage more people to
embrace gaming. The Goldsmiths researchers are looking to improve the
design of new media products and services as part of the European
Union-funded project Games@Large.
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First-of-Its-Kind Study at the University of Minnesota
Uncovers the Educational Benefits of Social Networking Sites
University of Minnesota News (06/19/08) Badaracco, Luisa
University of Minnesota researchers have determined the educational
benefits of social networking sites such as MySpace and Facebook and also
found that low-income students are in many ways just as technologically
proficient as their more advantaged counterparts. The researchers found
that 94 percent of students in the study used the Internet, 82 percent used
the Internet at home, and 77 percent have a profile on a social networking
site. Students said social networking sites taught them technology skills,
creativity, being open to new or diverse views, and communication skills.
Data was collected over six months from students in 13 urban high schools
in the Midwest. In addition to the initial surveyed students, a follow-up,
randomly selected subset were asked questions on their Internet activity
while they used MySpace. University of Minnesota learning technologies
researcher Christine Greenhow says students that use social networking
sites learn and practice the kinds of 21st century skills that educators
say are needed to be successful. "Students are developing a positive
attitude towards using technology systems, editing and customizing content,
and thinking about online design and layout," Greenhow says. The results
show that social networking sites provide more than just social fulfillment
or professional networking and have implications for educators, who have an
opportunity to support what students are learning on the Web, Greenhow
says. The study contradicts a 2005 study from Pew that suggests a digital
divide is forming in which low-income students are technologically
impoverished.
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Nothing to Lose But Their Chains
Economist (06/19/08) Vol. 387, No. 8585, P. 90
Robot technology is advancing to the point where robots are starting to
move from offices and factories to households, and the penetration of
versatile humanoid robots into the real world is thought to be an
inevitability. Trends hastening this migration, as highlighted at the
Automatica trade fair, include greater responsiveness, affordability,
safety, and programmability of robots. Innovations in machine vision,
touch, and awareness are making industrial robots more multi-functional
while also increasing their applicability to other industries, and this
flexibility is necessary as production managers must contend with
increasingly varied product lines in their plants. Charlotte Brogren of
Sweden's ABB Robotics says imbuing robots with these abilities makes
practical sense as computing power becomes less and less expensive, while
KUKA's Jurgen Schulze-Ferebee notes that easing robot programming is
critical to increasing the sale of robots. Robots' cooperative abilities
and their capacity for understanding direct instructions are also
improving, while the wide use of robots in homes and offices requires
ensuring that the machines cannot injure human beings either through action
or inaction, in keeping with Isaac Asimov's first law of robotics. Robots
must be given a greater sense of their surroundings in order to enhance
their safety, and this is advancing thanks to improving machine vision and
touch systems. Also vital to robots' continued movement into the real
world as multi-task service machines is programming them to obey the second
and third laws of robotics, in which they must obey human instructions as
long as they do not conflict with the first law, and protect themselves
unless it conflicts with the first or second law.
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Jennifer Chayes
Technology Review (06/08) Vol. 111, No. 3, P. 40; Naone, Erica
Jennifer Chayes, director of the new Microsoft Research New England lab in
Cambridge, Mass., believes that computer scientists will be able to produce
more efficient and effective online tools by solving mathematical problems
that comprise the trails left by countless online social and business
interactions. In an interview, Chayes describes self-organized networks as
a common theme in her research, and she notes that researchers are
beginning to study game theory on networks and modeling the interactions
between numerous selfish agents. "Understanding the possible outcomes and
behaviors of these networks is one of the next big mathematical
challenges," Chayes says. She is convinced that recommendation systems
will be equal in importance to search algorithms, and says that a recent
research focus determined mathematically that there is no possible
recommendation system that has all desired system properties. "So I would
have to choose which properties I am willing to give up and design
recommendation systems that preserve the properties I want most," Chayes
says. Among the issues researchers are looking into is whether
recommendation systems can maintain user privacy, she says. Chayes
predicts that eventually much more personalized search engines will
emerge.
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